Title Računalne igre u slobodnom vremenu učenika razredne nastave
Title (english) Computer Games in the Primary School Students' Free Time
Author Terezija Nović
Mentor Vjekoslav Galzina (mentor)
Committee member Ivana Đurđević Babić (predsjednik povjerenstva)
Committee member Ana Mirković Moguš (član povjerenstva)
Committee member Vjekoslav Galzina (član povjerenstva)
Granter Josip Juraj Strossmayer University of Osijek Faculty of Education Osijek
Defense date and country 2022-07-07, Croatia
Scientific / art field, discipline and subdiscipline SOCIAL SCIENCES Information and Communication Sciences
Abstract Razdoblje korona virusa, u kojemu se svi nalazimo, primoralo nas je na život pun tehnologije. Takav način života ostavio je trag i na životu djece jer je tehnologija, više nego ranije, postala sastavni dio njihova života. Osim u svrhu zabave, tehnologija je na velika vrata ušla i u obrazovni sustav. Današnji načini dječje zabave podrazumijevaju mobitele, računala, igraće konzole i internet te se veliki dio njihova društvena života preselio u virtualne svjetove. Cilj ovog istraživanja je utvrditi koje vrste računalnih igara igraju učenici razredne nastave, što im je bitno pri odabiru istih, koliko vremena provode igrajući i je li im bitno koje računalne igre igraju njihovi vršnjaci. Istraživanje je provedeno među učenicima trećih i četvrtih razreda Katoličke osnovne škole u Požegi tijekom školske godine 2021./2022. U istraživanju je sudjelovalo 44 učenika trećih razreda i 31 učenik četvrtih razreda. Rezultati istraživanja pokazali su kako učenici u velikom broju posjeduju vlastiti mobitel te upravo na njemu najčešće igraju igrice. Učenici su svjesni da dosta vremena provode za računalom, te su svjesni i činjenice da njihovi roditelji ne odobravaju količinu vremena koju provode igrajući. Puno učenika smatra kako im vrijeme za računalom ne pomaže u stvaranju novih prijateljstava. Rezultati istraživanja pokazuju i koje računalne igrice se najčešće igraju, te postoje li razlike u odgovorima prema spolu i dobi učenika. Na temelju PEGI oznake za svaku navedenu igricu, utvrđeno je kako učenici na mobilnim uređajima igraju igrice s vrlo blagim prisustvom nasilja, na računalu igraju igrice s više nasilja, dok na igraćim konzolama igraju igrice s puno nasilja. Osim rezultata vezanih uz igranja igrica, ovo istraživanje daje uvid u podatke o pristupu učenika računalima, igraćim konzolama i mobilnim uređajima, te je li im vrijeme za računalima ograničeno i mogu li se njime služiti kada god požele.
Abstract (english) The era of the corona virus, in which we all find ourselves, has forced us to live a life full of technology. Such a way of life left a mark on children's lives as well, because technology, more than before, has become an integral part of their lives. In addition to entertainment, technology has also entered the education system to a large extent. Today's ways of children's entertainment include cell phones, computers, game consoles and the Internet, and a large part of their social life has moved into virtual worlds. The aim of this research is to determine what types of computer games are played by pupils in lower grades of elementary school, what is important to them when choose them, how much time they spend playing and whether it is important to them which computer games their peers play. The research was conducted among pupils of the third and fourth grades of the Catholic elementary school in Požega during the 2021./2022. school year. 44 pupils from third grade and 31 from fourth grade participated in this research. The results of the research showed that a large number of pupils have their own cell phone and that they most often play games on it. Pupils are aware that they spend a lot of time playing games, and they are also aware of the fact that their parents do not approve of the amount of time they spend playing. A lot of pupils feel that their time at the computer does not help them to make new friendships. The results of the research also show which computer games are played most often, and whether there are differences in the answers according to the gender and age of the pupils. Based on the PEGI label for each listed game, it was determined that pupils play games on mobile devices with a very mild presence of violence, on computers they play games with more violence, while on game consoles they play games with a lot of violence. In addition to the results related to playing games, this research provides insight into the data on pupils' access to computers, game consoles and mobile devices, and whether their computer time is limited and whether they can use it whenever they want.
Keywords
računalne igre
učenici
računala
slobodno vrijeme
Keywords (english)
computer games
students
computers
free time
Language croatian
URN:NBN urn:nbn:hr:141:366788
Study programme Title: Integrated undergraduate and graduate university Class Teacher Studies Study programme type: university Study level: integrated undergraduate and graduate Academic / professional title: magistar/magistra primarnog obrazovanja (magistar/magistra primarnog obrazovanja)
Type of resource Text
File origin Born digital
Access conditions Access restricted to students and staff of home institution
Terms of use
Created on 2022-10-26 11:39:34